Gamification & Motivation

How does the practice of gamification aim to enhance user motivation and/or engagement? What is Gamification? Originally developed in 2002 by Nick Pelling, gamification is widely known as ‘the use of game design elements in non-game contexts’ (Sailer et al. 2013). It became a more widely used term in the digital world from 2010, followingContinue reading “Gamification & Motivation”

From Small-Town Girl to CEO: The Woman Helping Other Women become Safe at Home

The first time I saw Jocelyn was at a Christmas lunch put on by McAuley Community Services for Women. It was clear from that moment that she was a real people–person, taking the time to sit down and talk to the women, all whilst nursing a 6-week-old baby whose mother is a client of theContinue reading “From Small-Town Girl to CEO: The Woman Helping Other Women become Safe at Home”

My First Podcast

The Content My podcast explores the question, ‘does the nature of digital innovation place cultural heritage institutions at risk of becoming redundant?’ The Melbourne museum was used as the main example when discussing cultural heritage institutions. My podcast discusses the pros and cons of visiting the museum in person, as well as being able toContinue reading “My First Podcast”

Self-Presentation in a Digital World

How would you describe your personal identity, and would you describe your online identity the same way? As much as we like to think our social media accounts reflect who we truly are, is it even possible to be the same person both on and offline? ‘The term “online” identity implies that there is aContinue reading “Self-Presentation in a Digital World”

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